![]() “But I kept improving it and the more I did that, the more I polished it and made it its own thing, I noticed people were saying that sort of thing less and less.”Īmong the barbs, he found plenty of constructive feedback, which helped shape the direction of the game. “There were plenty of people back then that were saying, ‘Oh, this is just a Harvest Moon rip-off, it’s garbage’,” he laughs. ![]() The game was in a distinctly unvarnished state at the time, and inevitably he’d begun to attract his fair share of internet vitriol. “Them tweeting about the game and promoting it a little bit helped start the ball rolling, and at that point people who knew Harvest Moon started to learn about it, and many of them thought it was cool, and shared it with their friends and so on.”īarone was a little uncomfortable, however, with Stardew Valley’s growing virality. “They weren’t involved in development at all, just the business side of things,” he says. By now, Stardew Valley had attracted the attention of publisher/developer Chucklefish, which offered to help Barone with promotion and marketing. ![]() ![]() Still, he did have some help getting the message out. I felt that interacting with people in a straightforward way, with no PR-speak, made sense.” And a big part of the charm of Stardew Valley is that it’s a personal game. “I like to be personal with people who are interested in my game, to treat them like real people. “I had a sense that this was what you were supposed to do, but it was just natural for me to do it,” he says.
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